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Re: Integrating subversion with IM (say gaim) ?

From: <kfogel_at_collab.net>
Date: 2005-08-23 21:31:17 CEST

Chris Church <flyingfred0@gmail.com> writes:
> You might want to look at how Trac automatically generates links -- #1 will
> become a link to a bug report / ticket and [1] will become a link to a
> particular checkin / changeset.

Anyone know why Trac didn't just treat "r[0-9]+" specially instead?

-Karl

-- 
www.collab.net  <>  CollabNet  |  Distributed Development On Demand
> See http://projects.edgewall.com/trac/wiki/TracLinks
> 
> On 8/23/05, Kalin KOZHUHAROV <kalin@thinrope.net> wrote:
> > 
> > William Nagel wrote:
> > > On Aug 23, 2005, at 12:33 AM, Kalin KOZHUHAROV wrote:
> > >
> > >> Hi, there.
> > >>
> > >> I know this might sound crazy, but lately I am spending lots of time
> > >> discussing some issue with my teammates on gaim. And of course a lot of
> > >> copy/paste of svn URLs, revisions, even whole commands is going on. So 
> > I
> > >> just got this (brilliant?) idea to try and integrate some subversion
> > >> commands or at least syntax highlighting in gaim.
> > >>
> > >> Has anybody ever had such ideas? Any more food for thought?
> > >>
> > >> Some examples:
> > >>
> > >> OK, Joe, I think I got it right this time. See svn diff -r213:218
> > >> https://example.com/repos/prj-A/branches/my-new-feature/
> > >>
> > >> Guys, looking at https://example.com/repos/prj-A/trunk/src/ poke.c_at_456
> > :11
> > >> I still think that should be 0, not 1.
> > >> (i.e. line 11 of src/poke.c @ revision 456)
> > >>
> > >> Don't you think that he is the bad guy here?
> > >> svn blame https://example.com/repos/prj-A/trunk/src/build.xml |grep 310
> > >>
> > >>
> > >> Tell me what do you think?
> > 
> > > That's a really neat idea. I'd use it.
> > >
> > > I'm not familiar with the underlying architecture, but could this be
> > > integrated into libgaim instead of just the gaim application? That way
> > > the dozens of IM clients out there that use libgaim could also take
> > > advantage of the feature. I'm an OS X guy myself, so I'd be really
> > > interested in being able to have the feature available to me in a
> > > client that works well on OS X (vanilla Gaim runs, but it's not very
> > > clean to use on OS X).
> > 
> > Yes, I get your point and will check that. I thought that a gaim plugin
> > will be the easiest to get going. Of course cross-platform will be a
> > very good thing(tm) to have, but I guess I'd be starting on linux as the
> > easiest (for me) arch.
> > 
> > Will try to get some more ideas and keep posting here if any progress is
> > made.
> > 
> > Kalin.
> > 
> > --
> > |[ ~~~~~~~~~~~~~~~~~~~~~~ ]|
> > +-> http://ThinRope.net/ <-+
> > |[ ______________________ ]|
> > 
> > 
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> > 
> > 
> 
> 
> -- 
> Chris Church
> flyingfred0@gmail.com
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Received on Tue Aug 23 22:32:21 2005

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