[svn.haxx.se] · SVN Dev · SVN Users · SVN Org · TSVN Dev · TSVN Users · Subclipse Dev · Subclipse Users · this month's index

SVN + mmorpg

From: Teodor Constantin <teodor.constantin_at_gmail.com>
Date: 2005-11-25 14:40:26 CET

Hello there,

We just talk on irc a bit, let me explain what i want to know.

So, we have an editor who make everything in game world. This one is used by
members of our team.

Basicaly, my plan for this mmorpg is to be able to update it with out any
patch. I will try in the future to make it possible to update the game
client data with out need to restart it, just in major cases.

How my idea works. Test server keep all game data. Once i start the editor,
i will check the changes made and download them local via SVN. I work on
world, and add new things to it, and upload to game server via SVN. Game
data will be update via SVN and server will be restarted via admins comands.
Once all team levels designers agreed the curent test server data is good
and not need new modifications for a while, this will be "distribuited" and
all realms. Once realm server are begin to be updated will go down, and
after will be restarted, clients will autoupdate local data via SVN again.

This is my idea, my questions are:

1. is possible to make this with SVN? the whole date project will be 1-2GB
or maybe more.

2. 100% problems will come, can i get any support to solve them?

3. if i will need some customised svn stuff for this project will anyone be
intrested to help me?

Thanks in advance.
Teodor Constantin.
Received on Fri Nov 25 15:59:00 2005

This is an archived mail posted to the Subversion Dev mailing list.