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Re: SVN + mmorpg

From: <kfogel_at_collab.net>
Date: 2005-11-25 15:27:41 CET

(I see that Ben responded to you here, but...)

This is really a question for the users@ list, can you please repost

The dev@ list is for Subversion development discussions, not usage
discussions. Since you're asking questions about Subversion usage,
not reporting bugs nor proposing specific changes to Subversion, your
question should go on users@.

No big deal, just letting you know for next time.

Thank you,

www.collab.net  <>  CollabNet  |  Distributed Development On Demand
Teodor Constantin <teodor.constantin@gmail.com> writes:
> Hello there,
> We just talk on irc a bit, let me explain what i want to know.
> So, we have an editor who make everything in game world. This one is used by
> members of our team.
> Basicaly, my plan for this mmorpg is to be able to update it with out any
> patch. I will try in the future to make it possible to update the game
> client data with out need to restart it, just in major cases.
> How my idea works. Test server keep all game data. Once i start the editor,
> i will check the changes made and download them local via SVN. I work on
> world, and add new things to it, and upload to game server via SVN. Game
> data will be update via SVN and server will be restarted via admins comands.
> Once all team levels designers agreed the curent test server data is good
> and not need new modifications for a while, this will be "distribuited" and
> all realms. Once realm server are begin to be updated will go down, and
> after will be restarted, clients will autoupdate local data via SVN again.
> This is my idea, my questions are:
> 1. is possible to make this with SVN? the whole date project will be 1-2GB
> or maybe more.
> 2. 100% problems will come, can i get any support to solve them?
> 3. if i will need some customised svn stuff for this project will anyone be
> intrested to help me?
> Thanks in advance.
> Teodor Constantin.
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Received on Fri Nov 25 16:52:14 2005

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