William Nagel wrote:
> On Aug 23, 2005, at 12:33 AM, Kalin KOZHUHAROV wrote:
>
>> Hi, there.
>>
>> I know this might sound crazy, but lately I am spending lots of time
>> discussing some issue with my teammates on gaim. And of course a lot of
>> copy/paste of svn URLs, revisions, even whole commands is going on. So I
>> just got this (brilliant?) idea to try and integrate some subversion
>> commands or at least syntax highlighting in gaim.
>>
>> Has anybody ever had such ideas? Any more food for thought?
>>
>> Some examples:
>>
>> OK, Joe, I think I got it right this time. See svn diff -r213:218
>> https://example.com/repos/prj-A/branches/my-new-feature/
>>
>> Guys, looking at https://example.com/repos/prj-A/trunk/src/ poke.c_at_456:11
>> I still think that should be 0, not 1.
>> (i.e. line 11 of src/poke.c @ revision 456)
>>
>> Don't you think that he is the bad guy here?
>> svn blame https://example.com/repos/prj-A/trunk/src/build.xml |grep 310
>>
>>
>> Tell me what do you think?
> That's a really neat idea. I'd use it.
>
> I'm not familiar with the underlying architecture, but could this be
> integrated into libgaim instead of just the gaim application? That way
> the dozens of IM clients out there that use libgaim could also take
> advantage of the feature. I'm an OS X guy myself, so I'd be really
> interested in being able to have the feature available to me in a
> client that works well on OS X (vanilla Gaim runs, but it's not very
> clean to use on OS X).
Yes, I get your point and will check that. I thought that a gaim plugin
will be the easiest to get going. Of course cross-platform will be a
very good thing(tm) to have, but I guess I'd be starting on linux as the
easiest (for me) arch.
Will try to get some more ideas and keep posting here if any progress is
made.
Kalin.
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Received on Tue Aug 23 21:27:21 2005