RE: Re: Tortoise: 0 byte/s transfer
From: Jens Restemeier <jens.restemeier_at_gmail.com>
Date: Mon, 19 Oct 2015 07:43:34 -0700 (PDT)
Thank you, I added this to my symbol search path.
We actually found the problem: I noticed I could update sub-directories fine, so I went through the tree until I found the directory that was causing the problem, which allowed me to track it down to a specific file. Moving that file out of the way and then running an update again allowed the update to complete.
So the whole network thing was a red herring.
I've got no idea why this happened on that specific file: It was a Unity3D scene, and neither the editor or any other tool to process the scene was running. It was a locally modified file, so it could be the automatic update/merge algorithm, but we let it run the whole afternoon without any progress.
I will have to connect the debugger again the next time it happens. Maybe there is a resource access in Windows that can block?
(Is there a specific reason why "svn update" doesn't support a "-v" flag for more diagnostics? I guess that is more a question for the core developers, but maybe it was discussed before.)
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