Re: [PATCH] Add platform information to user agent string
On Fri, Nov 2, 2012 at 5:12 PM, Branko Čibej <brane_at_wandisco.com> wrote:
> On 02.11.2012 12:36, Ivan Zhakov wrote:
>> On Wed, Oct 31, 2012 at 2:04 AM, Branko Čibej <brane_at_wandisco.com> wrote:
>>> The sysinfo bits have static (build-time) info and dynamic (runtime)
>>> info. Presumably the only difference will be noticing when you're
>>> running the program on a different "size" of OS, e.g., running 32-bit
>>> code on a 64-bit OS (hopefully in some compatibility mode).
>>> For the purpose of user agent strings, the host triplet exposed in the
>>> #define in svn_private_config.h should be more than good enough.
>> I agree that using autoconf to collect OS type is much better. But I
>> think we should use $target, instead of $host for user-agent to
>> support cross compile scenarios. Also I've checked $target_os for our
>> build bots and their values are:
>> * OpenBSD: 'i386-unknown-openbsd5.0' ($target_os = 'openbsd5.0',
>> * Centos: 'x86_64-redhat-linux-gnu' ($target_os='linux-gnu';
>> * Ubuntu: ''x86_64-unknown-linux-gnu'' ($target_os=''linux-gnu'';
>> I've also googled for different autoconf outputs:
>> * MacOS: 'x86_64-apple-darwin11.2.0'
>> * cygwin: 'i686-pc-cygwin'
>> * mingw: 'i686-pc-mingw32'
>> We can use all $target triplet in user-agent or just $target_os. I
>> have no opinion on this matter. Any thoughts?
> I considered that, but our build scripts very definitely do not support
> cross-compiling. So anyone who tries that and succeeds can easily add
> another line to the already-huge patch that made cross-compiling possible.
Well, it seems our scripts actually supports cross compiling :) On
Windows: you can build x86 binaries on x64 platform or vice versa.
Received on 2012-11-02 17:42:06 CET
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