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Reverse merge with 1.8.3 yielded tree conflicts

From: James French <James.French_at_naturalmotion.com>
Date: Mon, 9 Sep 2013 14:37:05 +0100

Hi,

I got a report today of svn 1.8.3 (tortoise 1.8.2) producing tree conflicts when a sync up merge was reverted. I ran the merge again with 1.8.3 to confirm the issue and again using 1.7.8 command line (which worked). See the status reports below (a bit hacked manually to remove some sensitive stuff but hopefully there's enough to get an idea). Looks like a regression.

1.8.3:

D Common
D Common\TBCommsNetworkManagement.cpp
D Common\TBCommsNetworkManagement.h
D Common\TBCommsSimpleDataManager.h
D Common\TBDebugDraw.cpp
D Common\TBDebugDraw.h
D Common\TBUtilities.cpp
D Common\TBUtilities.h
D ProjectData\Scenes\ResponsiveCharacter.mcn
D ProjectData\Scenes\TestBoneLocking.mcn
A + ProjectData\win32
      C SceneInteraction
> local dir edit, incoming dir delete upon merge
A + TBCommsNetworkManagement.cpp
A + TBCommsNetworkManagement.h
A + TBCommsSimpleDataManager.h
A + TBDebugDraw.cpp
A + TBDebugDraw.h
A + TBGameCharacter.cpp
A + TBGameCharacter.h
A + TBUtilities.cpp
A + TBUtilities.h
      C TestAnimationOnly
> local dir edit, incoming dir delete upon merge
A + TestAnimationOnly.cpp
A + TestAnimationOnly.h
      C TestBareBones
> local dir edit, incoming dir delete upon merge
A + TestBareBones.cpp
A + TestBareBones.h
      C TestBoneLocking
> local dir edit, incoming dir delete upon merge
      C TestInverseNetworkControl
> local dir edit, incoming dir delete upon merge
A + TestInverseNetworkControl.cpp
A + TestInverseNetworkControl.h
      C TestVaulting
> local dir edit, incoming dir delete upon merge
A + TestVaulting.cpp
A + TestVaulting.h
M gameIntegration_WIN32.vcproj
M gameIntegration_WIN32.vcxproj
M gameIntegration_WIN32.vcxproj.filters
M gameIntegration_WIN32.vs2008.sln
M gameIntegration_WIN32.vs2010.sln
M gameIntegration_X360.vcxproj
M gameIntegration_X360.vcxproj.filters
M gameIntegration_X360.vs2010.sln
A + main.cpp
Summary of conflicts:
  Tree conflicts: 11

1.7.8

D Common
D Common\TBCommsNetworkManagement.cpp
D Common\TBCommsNetworkManagement.h
D Common\TBCommsSimpleDataManager.h
D Common\TBDebugDraw.cpp
D Common\TBDebugDraw.h
D Common\TBUtilities.cpp
D Common\TBUtilities.h
D ProjectData\Scenes\ResponsiveCharacter.mcn
D ProjectData\Scenes\TestBoneLocking.mcn
A + ProjectData\win32
D SceneInteraction
D SceneInteraction\SceneInteraction.cpp
D SceneInteraction\SceneInteraction.h
D SceneInteraction\SceneInteraction_WIN32.vcproj
D SceneInteraction\SceneInteraction_WIN32.vcxproj
D SceneInteraction\SceneInteraction_WIN32.vcxproj.filters
D SceneInteraction\SceneInteraction_WIN32.vs2008.bat
D SceneInteraction\SceneInteraction_WIN32.vs2008.sln
D SceneInteraction\SceneInteraction_WIN32.vs2010.bat
D SceneInteraction\SceneInteraction_WIN32.vs2010.sln
D SceneInteraction\SceneInteraction_X360.vcxproj
D SceneInteraction\SceneInteraction_X360.vcxproj.filters
D SceneInteraction\SceneInteraction_X360.vs2010.bat
D SceneInteraction\SceneInteraction_X360.vs2010.sln
D SceneInteraction\TBXInput.cpp
D SceneInteraction\TBXInput.h
D SceneInteraction\main.cpp
A + TBCommsNetworkManagement.cpp
A + TBCommsNetworkManagement.h
A + TBCommsSimpleDataManager.h
A + TBDebugDraw.cpp
A + TBDebugDraw.h
A + TBGameCharacter.cpp
A + TBGameCharacter.h
A + TBUtilities.cpp
A + TBUtilities.h
D TestAnimationOnly
D TestAnimationOnly\TestAnimationOnly.cpp
D TestAnimationOnly\TestAnimationOnly.h
D TestAnimationOnly\TestAnimationOnly_WIN32.vcproj
D TestAnimationOnly\TestAnimationOnly_WIN32.vcxproj
D TestAnimationOnly\TestAnimationOnly_WIN32.vcxproj.filters
D TestAnimationOnly\TestAnimationOnly_WIN32.vs2008.bat
D TestAnimationOnly\TestAnimationOnly_WIN32.vs2008.sln
D TestAnimationOnly\TestAnimationOnly_WIN32.vs2010.bat
D TestAnimationOnly\TestAnimationOnly_WIN32.vs2010.sln
D TestAnimationOnly\TestAnimationOnly_X360.vcxproj
D TestAnimationOnly\TestAnimationOnly_X360.vcxproj.filters
D TestAnimationOnly\TestAnimationOnly_X360.vs2010.bat
D TestAnimationOnly\TestAnimationOnly_X360.vs2010.sln
D TestAnimationOnly\main.cpp
A + TestAnimationOnly.cpp
A + TestAnimationOnly.h
D TestBareBones
D TestBareBones\TestBareBones.cpp
D TestBareBones\TestBareBones.h
D TestBareBones\TestBareBones_WIN32.vcproj
D TestBareBones\TestBareBones_WIN32.vcxproj
D TestBareBones\TestBareBones_WIN32.vcxproj.filters
D TestBareBones\TestBareBones_WIN32.vs2008.bat
D TestBareBones\TestBareBones_WIN32.vs2008.sln
D TestBareBones\TestBareBones_WIN32.vs2010.bat
D TestBareBones\TestBareBones_WIN32.vs2010.sln
D TestBareBones\TestBareBones_X360.vcxproj
D TestBareBones\TestBareBones_X360.vcxproj.filters
D TestBareBones\TestBareBones_X360.vs2010.bat
D TestBareBones\TestBareBones_X360.vs2010.sln
D TestBareBones\main.cpp
A + TestBareBones.cpp
A + TestBareBones.h
D TestBoneLocking
D TestBoneLocking\TBXInput.cpp
D TestBoneLocking\TBXInput.h
D TestBoneLocking\TestBoneLocking.cpp
D TestBoneLocking\TestBoneLocking.h
D TestBoneLocking\TestBoneLocking_WIN32.vcproj
D TestBoneLocking\TestBoneLocking_WIN32.vcxproj
D TestBoneLocking\TestBoneLocking_WIN32.vcxproj.filters
D TestBoneLocking\TestBoneLocking_WIN32.vs2008.bat
D TestBoneLocking\TestBoneLocking_WIN32.vs2008.sln
D TestBoneLocking\TestBoneLocking_WIN32.vs2010.bat
D TestBoneLocking\TestBoneLocking_WIN32.vs2010.sln
D TestBoneLocking\TestBoneLocking_X360.vcxproj
D TestBoneLocking\TestBoneLocking_X360.vcxproj.filters
D TestBoneLocking\TestBoneLocking_X360.vs2010.bat
D TestBoneLocking\TestBoneLocking_X360.vs2010.sln
D TestBoneLocking\main.cpp
D TestInverseNetworkControl
D TestInverseNetworkControl\TestInverseNetworkControl.cpp
D TestInverseNetworkControl\TestInverseNetworkControl.h
D TestInverseNetworkControl\TestInverseNetworkControl_WIN32.vcproj
D TestInverseNetworkControl\TestInverseNetworkControl_WIN32.vcxproj
D TestInverseNetworkControl\TestInverseNetworkControl_WIN32.vcxproj.filters
D TestInverseNetworkControl\TestInverseNetworkControl_WIN32.vs2008.bat
D TestInverseNetworkControl\TestInverseNetworkControl_WIN32.vs2008.sln
D TestInverseNetworkControl\TestInverseNetworkControl_WIN32.vs2010.bat
D TestInverseNetworkControl\TestInverseNetworkControl_WIN32.vs2010.sln
D TestInverseNetworkControl\TestInverseNetworkControl_X360.vcxproj
D TestInverseNetworkControl\TestInverseNetworkControl_X360.vcxproj.filters
D TestInverseNetworkControl\TestInverseNetworkControl_X360.vs2010.bat
D TestInverseNetworkControl\TestInverseNetworkControl_X360.vs2010.sln
D TestInverseNetworkControl\main.cpp
A + TestInverseNetworkControl.cpp
A + TestInverseNetworkControl.h
D TestVaulting
D TestVaulting\TestVaulting.cpp
D TestVaulting\TestVaulting.h
D TestVaulting\TestVaulting_WIN32.vcproj
D TestVaulting\TestVaulting_WIN32.vcxproj
D TestVaulting\TestVaulting_WIN32.vcxproj.filters
D TestVaulting\TestVaulting_WIN32.vs2008.bat
D TestVaulting\TestVaulting_WIN32.vs2008.sln
D TestVaulting\TestVaulting_WIN32.vs2010.bat
D TestVaulting\TestVaulting_WIN32.vs2010.sln
D TestVaulting\TestVaulting_X360.vcxproj
D TestVaulting\TestVaulting_X360.vcxproj.filters
D TestVaulting\TestVaulting_X360.vs2010.bat
D TestVaulting\TestVaulting_X360.vs2010.sln
D TestVaulting\main.cpp
A + TestVaulting.cpp
A + TestVaulting.h
R + gameIntegration_WIN32.vcproj
R + gameIntegration_WIN32.vcxproj
R + gameIntegration_WIN32.vcxproj.filters
R + gameIntegration_WIN32.vs2008.sln
R + gameIntegration_WIN32.vs2010.sln
R + gameIntegration_X360.vcxproj
R + gameIntegration_X360.vcxproj.filters
R + gameIntegration_X360.vs2010.sln
A + main.cpp
Received on 2013-09-09 15:37:44 CEST

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