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Unconventional Subversion use/scalability

From: Bernhard Glück <business_at_bernhardglueck.com>
Date: Sun, 31 May 2009 16:15:58 +0200

Hi !

My company is developing a Massivly Multiplayer Online Game. As you
might know that kind
of game needs content updates often and reliably. Because of that I had
the idea to use Subverison
as our update technology, and i wanted to check if you think that this
is a viable solution before
either implementing it or implementing yet another propriatry patching
techology.

Our Game client at the moment has about 500 MB of "Content" files. Those
are split up into
textures ( 10-200 kb files ) models ( 10-5000 kb files ) and audio
samples ( 10-4000 kb )
We manage those by having a "Content" subdirectory in our game client
install directory, where
they are all placed in a strict hierarchy.

What i wanted to do is setup a master server where on release of a new
version the release engineers
will check in the new content files.
This will then be mirrored to "deployment" repositories which are apache
servers with their own independent
Subversion server in the background. ( so we can add new deployment
servers to improve the number of users
we can handle )

The game client would integrate a subversion client and on startup do a
svn update on the content directory from
one of our deployment repositories.

Do you think this is a feasable solution ?

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Received on 2009-05-31 16:24:51 CEST

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