> Pull-integration often contributes to (and even creates)
> an adversarial "throw it over the wall" situation between
> developers and integrators.
I had to look up what "throw it over the wall" means and I'm still
laughing! What a perfect way to describe my last 6 months at this new
company!
> Sometimes that additonal friction is necessary to stop things
> from being too chaotic and uncoordinated (particularly in complex
> systems where communication and coordination must span multiple
> teams and sites/locations/components/subsystems). But most of
> the time (especially in smaller projects that are less than
> a million lines of code and teams of a dozen or less people)
> I beleive a shop is better suited by developer-push model.
>
> I have some slides on how a branch that I call a "Docking Line"
> can be used to balance the push-versus-pull tension. And in
> the SCM patterns book, the "Active Development Line" is basically
> a "docking line" for the "Release Line".
> ....
> http://acme.bradapp.net/#ClearCase
>
Brad-
Thank you much for tossing up gold nuggets all over the place. This is
so much more than I imagined when I asked the question. It's truly
incredible the level of support in these community projects. Such a
breath of fresh air from corporate tech support.
-Sean
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Received on Thu Jan 8 02:55:32 2004