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Re: Implement major FSFS performance related changes in the experimental FSX format

From: Stefan Fuhrmann <stefan.fuhrmann_at_wandisco.com>
Date: Mon, 8 Sep 2014 18:39:30 +0200

On Mon, Sep 8, 2014 at 6:24 PM, Ivan Zhakov <ivan_at_visualsvn.com> wrote:

> >> Moreover, we have discussed
> >> this on Berlin 2013 hackathon [1]:
> >> [[[
> >> stefan2 expressed that while he is confident that FSFSv7 is solid code,
> >> it's also quite critical and could easily take a year or more to fully
> >> stabilize. Attendees felt that perhaps it would be best to introduce
> FSFSv7
> >> as a new, experimental fs-type. Stefan said he had been thinking
> >> about the same thing himself, even considering a different name for
> >> his implementation.
> >> ]]]
> > Yup, we did; more than a year ago. A lot has changed since then.
> What exactly have changed and where it was discussed?

One obvious thing would be that what was called "FSFSv7" back then
is now called "FSX". FSFS f7 today contains a simplified backport of
the logical addressing in FSX.

Completing FSX and stabilizing it will still take years - last not least
because the final shape of it is unknown. Without the split, we might
by now have a first rough implementation of all the (now FSX) features
that I had in mind last spring. It would still be far from stable, so
having *one* similar feature implemented and fully tested in FSFS
also helps the FSX development. More importantly, it gives users
sizeable benefits today.

-- Stefan^2.
Received on 2014-09-08 18:39:58 CEST

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