Re: delete callback in editorv2 and tree conflicts
From: Stefan Sperling <stsp_at_elego.de>
Date: Wed, 29 Feb 2012 23:49:26 +0100
On Wed, Feb 29, 2012 at 05:30:51PM -0500, Greg Stein wrote:
OK. That stance makes sense given recent discussion about how
In Ev1, we keep trying to make important decisions about conflicts
Instead, we'll need to design conflict storage such that it can store
So, agreed. I'm happy with leaving Ev2 out of this business.
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