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Re: Another 1.4 release critical bug

From: Garrett Rooney <rooneg_at_electricjellyfish.net>
Date: 2006-08-03 15:48:10 CEST

On 8/3/06, Branko Èibej <brane@xbc.nu> wrote:
> Garrett Rooney wrote:
> > On 8/3/06, Branko Èibej <brane@xbc.nu> wrote:
> >> Garrett Rooney wrote:
> >> > On 8/2/06, Branko Èibej <brane@xbc.nu> wrote:
> >> >
> >> >> Heh, you just proposed what I proposed. :)
> >> >> Basically, for the BDB back-end, we're talking about a significant
> >> part
> >> >> of the code. Not to mention that doing this would violate the
> >> layering.
> >> >
> >> > Last night another solution occurred to me.
> >> >
> >> > So, if we need the DSOs to stick around as long as possible, longer
> >> > than any pool that could potentially hold an svn_fs_t, then why not
> >> > just put them in the global pool? Each pool has a pointer to its
> >> > parent, so we just need to climb up that chain until we hit the root.
> >> > It's not like we're sticking a huge amount of data in there, it's
> >> > bounded by the total number of FS backends, so we should be safe...
> >> ISTR that's not thread safe.
> >
> > Well, first off, this is in an init function that really really wants
> > to be called in single threaded context anyway... So walking that
> > chain of parent pools really should be happenning when it's mostly
> > safe to do so...
> >
> > And honestly, the only way I can see walking that chain not being
> > thread safe is if pools above you in the chain are being destroyed at
> > the same time (that's the only time their parent pointers can change),
> > and sure, that's not safe, but it's also insane...
> >
> > Or did you mean actually allocating things out of the global pool
> > isn't thread safe? It's just like any other pool, isn't it? There's
> > locking all over that stuff...
>
> All I remember is that we used to do something like that, IIRC we set
> userdata on the global pool (for iconv contexts?), and had problems
> because of it. It was a long time ago, though.

Hmm. I'm not remembering that sort of thing, but perhaps it was
before I got intimately involved with the codebase...

Anyone else remember the details of this problem?

-garrett
Received on Thu Aug 3 15:49:42 2006

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