Thanks a lot for answers, and sorry i have posted on a dev@ and not in
users@, will take care about this in future.
Keep in touch,
On 25 Nov 2005 08:27:41 -0600, firstname.lastname@example.org <email@example.com> wrote:
> (I see that Ben responded to you here, but...)
> This is really a question for the users@ list, can you please repost
> The dev@ list is for Subversion development discussions, not usage
> discussions. Since you're asking questions about Subversion usage,
> not reporting bugs nor proposing specific changes to Subversion, your
> question should go on users@.
> No big deal, just letting you know for next time.
> Thank you,
> www.collab.net <> CollabNet | Distributed Development On Demand
> Teodor Constantin <firstname.lastname@example.org> writes:
> > Hello there,
> > We just talk on irc a bit, let me explain what i want to know.
> > So, we have an editor who make everything in game world. This one is
> used by
> > members of our team.
> > Basicaly, my plan for this mmorpg is to be able to update it with out
> > patch. I will try in the future to make it possible to update the game
> > client data with out need to restart it, just in major cases.
> > How my idea works. Test server keep all game data. Once i start the
> > i will check the changes made and download them local via SVN. I work on
> > world, and add new things to it, and upload to game server via SVN. Game
> > data will be update via SVN and server will be restarted via admins
> > Once all team levels designers agreed the curent test server data is
> > and not need new modifications for a while, this will be "distribuited"
> > all realms. Once realm server are begin to be updated will go down, and
> > after will be restarted, clients will autoupdate local data via SVN
> > This is my idea, my questions are:
> > 1. is possible to make this with SVN? the whole date project will be
> > or maybe more.
> > 2. 100% problems will come, can i get any support to solve them?
> > 3. if i will need some customised svn stuff for this project will anyone
> > intrested to help me?
> > Thanks in advance.
> > Teodor Constantin.
Received on Fri Nov 25 17:54:39 2005